"Video Lab 02 / Reading Room" The Synthesis Academy (5032) 1422 x 1016px, mp4, 1m 20s
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The Reading Rooms are where you can find the canons and the revisions of the canons:
- "We Are in Open Circuits" Writings by Nam June Paik
- Essays on Andy Warhol’s early Amiga Paintings
- "Video Art from the 1960s to 3000"
- Anthology of Works by early Hic et Nunc artists
- "Illuminations" Essays and Reflections by Walter Benjamin
- "Simulacra and Simulation" by Jean Baudrillard
- "Potential History: Unlearning Imperialism" by Ariella Aisha Azoulay
- "Glitch Studies Manifesto" by Rosa Menkman
- "Semiotics of the Internet" by Cristal Bay
- "Expanded Cinema" by Gene Youngblood
- The Complete Anthology of the Third Cinema
- "Blog Theory" by Jodi Dean
- "Glitch Feminism" by Legacy Russell
- "Desarranjos Maquinicos: Ruidos, Tecnologia, Imagem" by Ludimilla Carvalho
- A History of the Cybertwee Collective
- Anthology of Dirty New Media Artists edited by JonCates
- "The Glitch Artists Technical Handbook" by Dawnia Darkstone
- The Unabridged /'fu:bar/
The Synthesis Academy was founded by Sky Goodman in 5027 as an interplanetary program for video wizards. The Offshore Firm proudly supports and manages the Academy's prestigious endowment.
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Metarealistic game photography depicting hypercorporate, antisocial, and sometimes liminal virtual environments. This scene was created using "The Life Stage: Virtual House," a building design simulator released in 1993 for the 3DO console.
Although the game has fallen into obscurity, it was notably ahead of its time for its use of photographic gameplay elements within an immersive 3D virtual space.
Scenes created within the game were composited with video art works by Sky Goodman, bridging 90s era 3D game graphics with analog video glitch experiments in a rare pastiche of deep aesthetics.
// Video Art by Sky Goodman, Scene Design by Sabato Visconti // @skygoodman4 and @sabatobox on twitter //