Audiovisual generative artwork. "Swarmachine" is the closest thing to a useless machine that actually works. In this dichotomy, a swarm of sensitive automatons can be seen carrying out complex cooperative work of misunderstood utility. From a strange coordination, the micro-square society builds its habitat. Influenced by each other, they relate from a sonorous dance. And this is how the swarm lives and reveals -finally- the essence of its own machinery: vestiges and ephemeral moments before leaving.
4 main audiovisual gestures of sonorous dance:
- Basic loop Each square performs quadrangle movements. It begins and ends at the same point accompanied by a sound.
- Contact moment Appears when a square reaches a corner of its path and makes contact with another square.
- Gesture kamikaze-release Sometimes these "contact moments" result in an impact between the two squares in question, transforming both into a single gesture of fusion, and subsequent release of the swarm.
- Queen loop Appears when the queen is sighted. Main square that keeps the essence of the machinery.
This artwork is 100% code, made in p5.js. All sounds are synths programmed in the tone.js library.
[ Click ] -> sound ON / OFF [ s ] -> save 2160x2160px (in live view) [ f ] -> fullscreen [ p ] -> pause / play
Note: This artwork is an animated piece, and requires a powerful GPU for optimal real-time playback. It is important to note that it may not run properly on mobile devices, especially not high-end ones. It is recommended to run the piece in a new window from the “open” button.