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Parachute waltz
Yamil Burguener, 2026on EditArt
Platforms
EditArt
Description

Audiovisual generative artwork. Infinite duration.

The spin produces a slight vertigo and -in the worst case- leads to a loss of control into an abyss. It is a voluntary surrender to chance, where one trusts oneself not to fall, or relies on an artifact, or on someone, capable of transforming chaos into turns in the air.

The piece transforms the five sliders of the EditArt platform into a musical staff. Literally, the bottom line corresponds to the note E, the next line to G, and so on. Automata algorithms begin by reading the notes on the lines, as if they were a minimal, repetitive score. Synthesized sounds, processed together with granulated shaders, gradually paint an endless audiovisual texture. In this way, the piece vibrates and spins in waltz mode, and the slider-score becomes a living, colorful, floating object, both obstinate and free.

The initial positions of all the sliders, in addition to defining notes and timing, characterize and give essence to the artwork.

Sliders - Musical notes: [ 1 ] F note [ 2 ] D note [ 3 ] B note [ 4 ] G note [ 5 ] E note

Sliders - Features: [ 1 ] Musical tempo: fast-slow [ 2 ] Musical delay & quantization: much-little-nothing Warning: Quantizing can change the position of the sliders [ 3 ] Color palette [ 4 ] Sliders movement: spins-jumps-etc [ 5 ] Harmony & Background: dark-light

Keys: [ s ] Save frame as PNG [ p ] Pause / Play [ f ] Fullscreen in live view [ l ] Low definition: Set framerate = 30 fps, canvas = 1080x1080 (preview version by default) [ h ] High definition: Set framerate = 60 fps, canvas = 1620x1620 (or click on the start) [click] Sound ON / OFF

This artwork is 100% code, made in p5.js and tone.js.