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Mer Orange Rose, 2019
BEST BID: 0.004 ETH
Description

In la Mer series by Isabelle Arvers, abstract shapes and landscapes are developed with the random movement of the sea or waves in a game engine. A world with abstract patterns, which fold or unfold, matte or reflective, to test the possibility of creating “sorts of spaces” to quote Georges Perec’s book, aiming to modify the perception of the observed movements. “Space dissolves like sand flowing through your fingers. Time prevails and leaves me with nothing but shapeless shreds: Writing: meticulously trying to retain something, to ensure the survival of something: ripping out a few precise scraps from the deepening void, leaving, somewhere, a groove, a trace, a mark or a few signs.” To this dematerialization of the object, these "image movements" respond to the abstraction of the image produced by the game engine. The sea becomes abstract, filled with glitches and its image is transformed into a series of fragmented polygons that stretch under the eye of the virtual camera.

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