A quasi-simulation exploring variations of the antimatter content of a primitive universe, 1 048 576 particles are subjected to the fluctuations of a digital scalar force field.
Each one of the 60 frames per second is a unique generative composition.
(Click ‘open’ to see fullscreen, use wheel/pinch to zoom micro/macro )
- Mint preview *
Minter will get a loopless determinist animation, and a 4320x4320 PNG bitmap. The "cover" iteration featured here by default uses a 10seconds animation cycle, but new mints will have random animation mode cycles lasting between 1 and 60 seconds. To enable the "regular perturbation" mode (10s cycles) please see below "URL modifiers".
- Technics *
This experience is designed to be executed on a recent GPU (>2016) and displayed on 16/9 screens from FHD to 8K+ (1920x1080 → 7680x4320) at 60FPS for infinite duration as the animation scales and creates never-before-seen patterns.
- JavaScript / ThreeJS / WebGL
- Unique generative and determinist animation (animation is seeded by the fxhash mint hash)
- Unlimited duration (no loop) / 6 animations
- 1 second to 1 minute internal algorithm variations
- Controls *
Wheel/pinch : zoom in/out to observe the phenomenon on different scales Right click + drag : move the observation area Key "Space" : take a PNG capture of the current view frame (same ratio as window, max 1920x1080)
- URL modifiers *
"&scalartemperature=1400" displays the animation with another color. Colors are expressed in terms of blackbody radiation at a given temperature. Here it will be 1400 Kelvin degrees (~1120°C / 2060°F) corresponding to a lightly hotter than red particles. Values accepted in the range 800K to 1 000 000K.
"&perturbation=regular" allows a regular cycle of animations, each animation mode will be active for 10 seconds
@HAL09999 – November 2022