Amara began as a way of playing with gradient colour palettes. There are a lot of key inputs that will impact on the design. c - changes the distance between colours on the colour line - usually increasing contrast r - randomises a lot of the variables n / v / b / g / w - changes the outline colour to none / random / black / white / grey a / z - makes outlines thinner / thicker x - cycles through more or less shapes on one half of the design y - cycles through more or less shapes on the other half of the design p - toggles block pattern from all the same to different t - toggles truchet pattern from all the same scale to different u - places truchet pattern on every layer i - places block pattern on every layer s - removes all background patterns k - changes pattern colour to complementary colour e - rotates the image PI/2 clockwise 1 / 2 / 3 / 4 / 5 / 6 - cycles backgrounds on each layer through - none - truchet - block - both 7 - renders image at large size