Katherine Frazer is a Brooklyn-based product designer and artist who subverts everyday productivity software, including Figma and Keynote, tools she helped design professionally, to make digital paintings and animations.,Her work argues that applications built for work can also be spaces for beauty, situating her practice within a long tradition of net art alongside artists such as Olia Lalina and Cory Arcangel.,
She graduated from Carnegie Mellon University in 2014 with degrees in Communication Design and Human-Computer Interaction, and her multidisciplinary background spans new media art, accessible technology, social therapy robotics and Japanese floral arrangement.,In 2019, after studying ikebana for several years, she combined it with her software design work in a talk titled “Ikebana Tips for Software Design”, adapting principles from Sofu Teshigahara's The 50 Principles of Sogetsu.
Her Fruit Videos capture her interacting with organic matter at a specific place and time, then store that moment on the blockchain, playing on the tension between the internet's sense of permanence and the transience of the moment recorded. A related set of desktop wallpapers depicts flowers decaying over 24 hours, echoing the wilting bouquets she observed on her dining table and the way a static image falls short of that lived experience.Her video work Evasive Manoeuvre has been offered through Load Gallery.
Her work has been exhibited in Times Square and internationally, accessioned into Rhizome's ArtBase and the Museum of Crypto Art's collection, and featured in publications including Dazed Digital and PAPER Magazine.She was invited to be among the first fifty artists on the platform Foundation, and in 2021 she was a panelist on The New Museum's “NFT Aesthetics” panel.,,In 2025, she joined the board of Rhizome, the New Museum-affiliated nonprofit that supports digital culture through commissions, exhibitions and preservation.,
In 2025, her work was included in “Neo Botanica”, a book and augmented-reality exhibition project by Vetro Editions, curated by Luca Bendandi and Freya Marshall, that gathered 32 artists using AI, CGI and 3D modeling to imagine invented botanical forms.