Minimal unit derivative of CORAL HUNTING (https://entropist.ca/works/coral-hunting.html) - 8x8 characters revealing the atomic behavior of seed-specific character vocabularies and color burn dynamics.
A play on "marsh" (returning to the coral theme), "march" (the seed navigation mechanic), and "marché" (market - exploring/trading seeds). Like petite_chute strips THE FALL to 8x8 pixels, the_seed_marche strips CORAL HUNTING to 8x8 characters to reveal pure burn dynamics at their smallest viable scale.
In this piece you can also "hunt", but much like editart lets you have a slider to move through the seed space, each seed here acts as a starting position for a generator that you can explore deterministically. If you find a path from your start point to an interesting output, you can always get there again by following the exact same steps.
Technical Details
Grid: 8x8 characters (64 cells total)
Rendering: WebGL with font texture atlas and viewport tiling
Platform: editart.xyz (sliderless mode, randomFull())
Iterations: ~17 per frame (auto-scaled from CORAL HUNTING's ~47k)
Character Vocabulary: Seed-specific via entropy-locked walk
Controls
i - Toggle info overlay
p - Pause/resume animation
f - Toggle fullscreen
r - Deterministic seed march
← → - Linear seed navigation (±0.01)
Tap (mobile) - Same as 'r' key
g - save a gif ~8s long
Credits
Concept & Algorithm: Drew Brereton (aebrer) (https://entropist.ca) Based on: CORAL HUNTING engine Series: SCREENSAVERS (https://entropist.ca/series/screensavers.html) Implementation: Collaborative work between Drew Brereton and Claude Code