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Terrain;
counterforms, 2022on objkt
Platforms
objkt
Description

Visual complexity from programmed simplicity. In each drawing from this series a single square reacts to inputs from Fibonacci and Perlin noise algorithms leaving traces of its slow movement around the canvas. The results are these ethereal landscapes, located somewhere between our recognised physical world and unfamiliar digital spaces. The series will continue with a maximum of 100 terrains created.

Made with Pure Data + Processing