Platforms
hic et nunc
Description
Long time before the voronoi fracture object existed in cinema 4D, I was trying to build a semi parametric system for displacing a surface divided in voronoi pieces using a super non efficient process involving extruding vector shapes imported from illustrator (traced high res bitmaps created with the cell pattern After Effect) Later in 2018 when the voronoi fracture came out, I recreated the scene in a much more efficient manner. [17-06-18] 1:1 | 1080x1080 | 24FPS | 90 frames
On-Chain Data