What I love about params is the invitation to play and co-create, and to be surprised by minters' decisions. These grooves remind me of fluid dynamics, sedimentary rocks and geodes, and layered sand art. But the code is nothing like those processes. It's just a Perlin field with the noise divided into palette colors, then further divided to make gradients, and then those values can be blended together or removed to add interest. I hope you have as much fun playing with Sedimentary Groove as I had in making it. I've set defaults to my favorite settings, and I suggest reading the suggestions in the minting instructions; they're not long. Made with p5.js and finishes with a grain shader by Dave Pagurek and Gorilla Sun. Tested on Edge, Chrome, and Firefox.