Platforms
Foundation
Description
Experimentation with the creation of procedural geometry and animation. This time I was playing around with the idea of a metallic organism instead of the usual carbon based lifeforms. This 3D kaleidoscope geometry was created using Maya and Houdini and rendered in real-time using the Marmoset Toolbag engine.
Edition - 1/1 Filetype - mp4 Size - 2k
On-Chain Data