Platforms
hic et nunc
Description
Through back to 2013, When I had just started hard-surface designing in ZBrush. This work gained lots of attentions. It's actually a piece of a bigger series of mechanical portraits.
On-Chain Data
Through back to 2013, When I had just started hard-surface designing in ZBrush. This work gained lots of attentions. It's actually a piece of a bigger series of mechanical portraits.