Diving into the 2D art scene with my first tile project. Varying hues and color values and creating a chaotic pattern on adjacent tiles but not as exact copies or alignments. Stretched and skewed, I sat here and went through literally hundreds of variations to make sure that I was pleased with the generation code.
Key presses will allow higher resolution rendering than your screen can show, as a multiple of the screen dimensions (this can take a lot of time at high multiples) and saving of the high-res image to your local disk in jpg or png format:
1: render at 2x screen resolution 2: render at 4x screen resolution 3: render at 8x screen resolution 4: render at 16x screen resolution (this takes many minutes) (default is 1x screen resolution)
At whatever resolution you select above (including the default) press: s: to save current rendering to "Doodle_Tiles.png" S: to save current rendering to "Doodle_Tiles.jpg"