Platforms
fxhash
Description
A set of procedurally animated points that define an isosurface is then run through the marching cubes algorithm to generate a polygonal mesh. The shading is a cheap implementation of the spherical environment mapping (matcap) algorithm, using a striped black and white texture.
The result is a hypnotic metaball animation with an op-art vibe.
This is probably one of the first implementations of GPGPU marching cubes that were ever done in WebGL, courtesy of Hector Arellano.
Created in Nov 2015, minted in Nov 2021 by Felix Martinez - @sirokos
On-Chain Data