Polygon1993 is a French visual artist, film director and media scenographer based in Paris. He works primarily in glitch art, using circuit-bent analog video equipment from the 1980s and 1990s to distort source footage and imagery into fragmented, glitching portraits. His work treats analog imperfection as a creative force, revisiting nostalgia, depression and loneliness while chasing what he calls the beauty of the breakdown.
A devoted collector of Japanese arcade games, trading cards and retro consoles from the 1990s and 2000s, he draws his aesthetic directly from that world, giving his work a distinctly French take on Japanese pop culture. He has said he spent about a decade working as a freelance artist before co-founding the French artist collective SOMA, which let him exchange ideas with other creators. His process usually begins with a single lead piece that sets the direction for a diptych or triptych within a larger series. He has said the music he listens to while working directly shapes the colors of each piece. He is drawn to the gamification of art, incorporating mechanics such as burn-to-redeem into his drops, an approach he traces to growing up collecting trading cards and playing video games.






