loackme is a French generative artist based in Amsterdam whose monochrome, geometric practice combines dithering algorithms with animated loops.,After completing a PhD in Statistics and working as a researcher, he left academia in 2018 to pursue digital art and graphic design.,,,A self-described “dither enthusiast”, he uses dithering algorithms to approximate a wide range of colours or greys from a limited palette.
His piece Limbo, made for “The Pixel Generation” at Unit London in 2023, renders its scene at 160 by 144 pixels as a tribute to the Game Boy and depicts the liminal state a player enters after a Game Over screen, before trying again.,In 2024 he collaborated with Kerim Safa on a generative pixel art release on Verse. That year his work was also selected as a finalist in the “CONTACT ATTEMPT” open call organised by the Foundation Herbert W. Franke to mark the 50th anniversary of the Arecibo message, shown at the Hamburg and Bochum planetariums.
In 2026 a solo show at Galerie Met in Berlin, “Playgrounds”, brought together three series developed over three years of coding experiments, each treating a technical error as aesthetic material.Topology of Loss put raw fractal noise through repeated cycles of resizing and extreme JPEG compression, animating the resulting block artifacts with colour cycling and dithering. Breaking Point swapped the matrices used in ordinary dithering for unconventional alternatives, turning solid backgrounds and simple geometric shapes into black and white patterns that dissolve into noise. Inner Landscape deliberately broke the mathematical formulas behind ray marching, a 3D rendering technique, treating the resulting errors as the work's material.