Kevin Masson, who works under the name oktomus, is a programmer based in France whose practice he describes as “programming, mostly visual stuff”.His work centers on real-time computer graphics, including ray tracing, compute shaders and GPU rendering techniques for the web.,
In a 2020 blog post he documented writing a browser-based ray tracer using the then-experimental WebGL 2.0 Compute API, implementing his own random number generator, ray-triangle intersection, and progressive rendering that accumulates frames over time for a real-time preview.He has also published smaller experiments using WebGPU, including a basic glTF model viewer and a series of tutorials covering GPU buffers, compute shaders and vertex rendering.