glitch building blocks toy art gallery installation
This is a mini digital exhibition developed for AR/VR with two works by Brazilian artist Ivan Hugo, where the artist developed a curation of two pieces to portray the reorganization of human parts resulting from our virtual/digital interactions and experiences into new proposals for bodies and his humanity.
piece number 1:
"the virtuality of the time of decay.glb"
The painting was hand painted in virtual reality using the vermillionVR oil painting simulator. textures in pbr
piece number 2:
"glitch body blricks01.GLB"
piece modeled in virtual reality, each piece modeled independently and then edited and assembled in blender3d, zfighting made in GravitySketch.
glitch bricks sculpted piece by piece using gravity sketch vr, glitch made in virtual reality, open the original file in blender to edit, play and assemble this piece or any other you want.
2024