A living, breathing 3D miniature world rendered entirely in code. Sneketoshi Town unfolds beneath a golden autumn sky that drifts from sunrise to starlit night and back again — streetlamps and glowing windows waking as dusk falls, headlights flickering on along the avenues. Maple-lined boulevards ring a nine-block grid where cars queue politely at working traffic lights, pedestrians in patchwork coats stroll the sidewalks and pause on park benches, and a bronze serpent coils atop its plinth at the town's heart, watching over it all. A river winds past timber bridges into open farmland, where a lone tractor ploughs its rows beside a sleepy village of thatched cottages and hay bales. Every leaf falls, every light times itself, every citizen finds their own way home — a small autumn world that never quite stops moving.
Fully interactive 3D scene · dynamic day/night cycle · autonomous traffic & pedestrian systems · single-file HTML artifact