V4w.enko - "LAA19_1" [Layered Algorithmic Abstraction vol.19_1]
[Quad Metaballs at Isosurface with Custom Tessellation layers]
[Quad] The "QuadTree" algorithm is used to build the quadrangulate structure based on the "Metaball" geometry which is used to generate the points where to grow the "Quads". Custom offset of result curves is applied.
[Metaball] The "MetaBall" algorithm generated for the "Pattern Standardization" series. The centers of "MetaBall" structure are generated with the 4 moving vertices and are forming the 4 charge points for the algorithm. The array of concentrated circles is forming the union structure for the "MetaBall" algorithm. Offset of result curves is applied.
[Isosurface] 50 cells are traveling around the ellipsoid paths. The ecliptics are formed of 3 groups of random points produced in cube. Arrays are constant and the points are traveling constantly in loop. Custom transformations of 10 iso-surfaces.
[Custom Tessellation] 2 custom tessellation layers of Delaunay are generated