Facebook, Instagram, TikTok, Twitter, WhatsApp, Telegram, YouTube, WeChat, Tumblr, Skype, LinkedIn and much more…
The emergence of social media platforms fused together different cultures and their communication methods, blending together various cultural thinking patterns and expression styles. Social media has affected the way people communicate, by introducing new forms of language. Because of these changes in linguistics and communication etiquette, researchers of media semiotics have found that this has altered people communications habits.
Social media has offered a new platform for peer pressure with both positive and negative communication. From Facebook comments to likes on Instagram, how the youth communicate, and what is socially acceptable is now heavily based on social media. Social media does make kids and young adults more susceptible to peer pressure. On the other hand, social media also benefits the youth and how they communicate. Adolescents can learn basic social and technical skills that are essential in society. Through the use of social media, kids and young adults are able to strengthen relationships by keeping in touch with friends and family, make more friends, and participate in community engagement activities and services.
Criticisms of social media range from criticisms of the ease of use of specific platforms and their capabilities, disparity of information available, issues with trustworthiness and reliability of information presented, the impact of social media use on an individual's concentration, ownership of media content, and the meaning of interactions created by social media. Although some social media platforms, offer users the opportunity to cross-post between independently run servers using a standard protocol such as ActivityPub, the dominant social network platforms have been criticized for poor interoperability between platforms, which leads to the creation of information silos. However, it is also argued that social media has positive effects, such as allowing the democratization of the Internet while also allowing individuals to advertise themselves and form friendships. Others have noted that the term "social" cannot account for technological features of a platform alone, hence the level of sociability should be determined by the actual performances of its users.
Work made in Cinema 4d, Corona Renderer and After Effects.