A further study in glitching 3D geometry in Processing; contrasting that chaotic, unpredictable disorder with the beauty of light refraction and colour dispersion of the non-glitched human head.
All the messy geometry encasing this poor soul's head has been converted from an .obj to raw data in Processing, glitched and sonified in Audacity and then converted back into .obj.
Created with Processing, Audacity, Cinema 4D, Redshift Render and Photoshop.
4500x4500px 300dpi
Thank you for looking!