void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord / iResolution.y, s = vec2(.0),c = vec2(.0);
vec2 f = fragCoord.xy;
float k = uv.x;
float t = iTime * 0.3;
t+=sin(t10.)0.1;
f.y += 233.0;
float d = floor(uv.x * 10.0) + 0.5;
f.y+=uv.x5000.0(floor(mod(d,2.0)-1.0)+0.5);
float g = d * 20.0;
f.y += 1233.0 * g * t*.05;
k = sin(f.y / g);
k = floor(k+1.0);
fragColor = vec4(k);
}