A CLUT is a specialized RAM that stores R, G, and B values that define specific colors. Each color has its own address (index)—consider it as a descriptive reference number that provides that specific color when the image needs it. The content of the CLUT is much like a palette of colors. Image data that uses indexed color specifies addresses within the CLUT to provide the required R, G, and B values for each specific pixel, one pixel at a time. Of course, before displaying, the CLUT has to be loaded with R, G, and B values that define the palette of colors required for each image to be rendered. Some video applications store such palettes in PAL files (Age of Empires game, for example, uses over half-a-dozen) and can combine CLUTs on screen.