Slice through waves, grind tree trunks and smash viruses!
---- Open in fullscreen for a better experience----
--------- INPUTS CONTROL: ------------
Movement: [Left] and [Right] Arrow Keys or [A] and [D] Keys
Grind: Hold [Space] when near a trunk to grind
Start/Pause Game: [Enter]
Or connect your Joystick!
----- TECHNICAL NOTES ----------
This work was created in Godot Engine, inspired by California Games from the Sega Genesis (my favorite console), respecting the graphical and sound limitations of the era — reduced resolution(320x224 px), restricted palette, and recreated parallax. The sprites were created in Blender and Aseprite, mixing hand-drawn and procedural techniques. For the music composition, I used VCV Rack 2 with the "Boss Fight (YM2612)" modules for the instruments and "Mega Tone (SN76489)" for the sound effects and percussion, utilizing the noise channel. These modules simulate the chips of the Sega Genesis, bringing an authentic sound experience from that era.
In the mid-90s, I heard a strange music coming from the living room. I discovered it was a videogame — and in that moment, a fascination was born in me that has never faded. That box with interactive sounds and images seemed magical. I didn’t understand how it worked, I just knew I wanted to understand.
For years, I spent more time watching than playing. I observed alien landscapes, strange commands, mysterious music. I kept asking myself: How is all of this possible inside a cartridge? That shaped the way I imagined and created, even before I realized it.
Over time, I encountered different consoles — Super Nintendo, Mega Drive, NeoGeo, Saturn, PS1, Dreamcast... And when I had access to a computer with emulators, I was finally able to explore freely all those games I had only observed. It was an explosion of discoveries. Strange names, unknown languages, mechanics that defied logic. An adventure within technology.
I grew up in Brazil, where videogames always arrived late, and piracy paradoxically became a bridge for access. The very NES became popular here through clones like the Phantom System. TecToy not only brought the Mega Drive but also created local versions with national characters — like the Turma da Mônica in Alex Kidd. It was then I realized: there are also Brazilians making games.
This passion expanded into music. For over 10 years, I have composed chiptune using videogames and emulators as instruments. Transforming circuits and technical limitations into sound has always fascinated me — as if every digital noise told a story of both future and memory.
Today, I use Blender, a high-tech 3D software, to simulate the old graphics, recreating the graphical and aesthetic limitations of the era with the precision and freedom of modern tools. Back then, technology’s limitations were used to simulate reality; today, we try to revive the aesthetics of the past, but with a new perspective, where current technologies are used to reimagine a past that never existed but we wish had. It’s as if we’re expanding alternative timelines — branches of a butterfly effect.