A mysterious cube. Captured at dawn.
For this artwork I thought about an idea that i called "obscured lighting" or "off screen lighting". In a nutshell: When it comes to the creation of a virtual world, the artist that creates the image in a 3D software tends to only create elements that are visible to the camera. Why would I create a complete room if I only capture a specific angle of the corner? Makes sense? But having additional elements off-screen is crucial for the mood of an image. They feed the brain of the viewer with more details and add authenticity to the artwork.
Digital Art Still Image Resolution 4096 by 2304px Artist: Jakob Saretz