(Sub)liminal investigates the new human-machine interfaces that augment creativity and hybridize our biological and artificial intelligences. The work is created through VR digitally sculpting immortal creatures who will endlessly explore a world of machine learning generated structures - all rendered in real time. Finally, (Sub)liminal is self reflection on the simulacra of this estranged technological nexus it represents through both it's non-fungible nature, and it's playful juxtaposition of hyperrealism with the uncanny.