Since colors are usually defined by three components, not only in the RGB model, but also in other color models such as CIELAB and Y'UV, among others, then a three-dimensional volume is described by treating the component values as ordinary Cartesian coordinates in a Euclidean space. For the RGB model, this is represented by a cube using non-negative values within a 0–1 range, assigning black to the origin at the vertex (0, 0, 0), and with increasing intensity values running along the three axes up to white at the vertex (1, 1, 1), diagonally opposite black.