With the slashes and holes in canvas and sheet metal Fontana violently gave 2-dimensional objects a third dimension of potentially infinite depth. In Quadrangle I attempt to create an immersive environment in the most minimal way I can. Using only a few kb of data I animate a simple quad around a pivot point in space to add a third and then a fourth dimension by adding space and time.
The quad is reflective so that it may incorporate the skybox of the host environment. This humble quad then represents the infinite horizon that spreads out before us in all directions as we dive into a spatial future and brings to mind Fontana’s utter rejection of all prerequisites of art. The horizon is there to be explored and shattered and XR experimenters are on the vanguard.
It is an installation meant to be experienced solo. The environment reflected in the face can be edited by the collector and show anything they like! It reflects the innate teleportation potential of simple digital objects.
It is best viewed from within, standing an avatar or VR headset in the centre of the artwork. Here's an example of the installation in OnCyber: https://oncyber.io/spaces/bR1IDYXOUbGvJRJhYITw?coords=14.30x0.79x-9.88x-2.36
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An extended reality (XR) piece created for /Spatial (“slash-spatial”) - the exhibition considering the emergence of Spatial Computing, through the reinterpretation of seminal works by art’s original Spatialist, Lucio Fontana (1899 – 1968). /Spatial was commissioned for objkt.one and had an augmented reality show at Tech Contemporary, Copenhagen, with simultaneous shows in the Decentraland and OnCyber virtual worlds. 25th April - 1st May 2024.
/Spatial was curated by Bay Backner and Damir First, and commissioned by Kika Nicolela.