Piece created with code in Hydra.
/* Puzzle Trap by Daniel Oropeza */
R=()=>gradient().r().repeatX(2).invert().kaleid(4).rotate(Math.PI/4) N=()=>osc(6,0,1.5).brightness(-0.5).modulate(noise(16,0.1).sub(gradient()),1) M=3 src(o0) .layer( osc(72.5,.1).thresh(0.1,0.2).kaleid(4).rotate(Math.PI/4) .repeat(M,M)) .modulate( N().pixelate(M,M).mult( R().repeat(M,M).modulate( N().pixelate(M,M).mult( R().repeat(M,M).modulate( N().pixelate(M,M).mult( R().repeat(M,M)))))),.1) .scale(1,9/16) .modulate(N().pixelate(8,8).thresh(0.1,0.2).kaleid(4).rotate(Math.PI/4)) .modulateScale(N().pixelate(4,4).thresh(0.1,0.2).kaleid(4).rotate(Math.PI/4),0.5+Math.sin(time)0.5,0.5+Math.cos(time)0.5) .modulate( R().rotate().pixelate(8, 8), () => 0.5+Math.sin(time0.01) * 0.5, () => Math.pow(2, Math.max((T -= 0.01), 3)) ) .colorama(-.01) .hue(({time}) => Math.sin(time0.5)/32) .out();