This work deals with the theme of planned obsolescence. In this society where information abounds our environment, where the will to access to « real time » condemns the consideration of past or future, I question myself : how to patrimonialize a know-how from an ill-known digital heritage ? This video is an extract of a video game that I designed by combining creations from old software and unity 3D. It’s a narrative and interactive place of memory. My project is an invitation to explore the creative potential of these obsolete digital tools, by using them with current means, to consider an almost timeless creation, who breaks away from the conventions of « presentism ».