This is a procedurally generated Commodore 64 (Breadbin) model I created with Substance Designer. Lit by the blue C64 homescreen emitted through a CRT screen.
Instead of regular 3D modeling, this piece is formed by grayscale height map that generated with simple shapes and nodes inside Substance Designer.
More info about this piece can be seen in my portfolio: https://www.cemtezcan.com/projects/Pmlx2B