"Primitives II" ist the second series of animations evolving around the idea that the metaverse is shaped in 3D-computerprograms. All 3D-softwares contain readymade "primitive" shapes or as they also call: "platonic shapes" - that are parametric mathematic equasions for ideal bodies in the digital space. Instead of using those shapes as a starting point for further modeling this series refers to those shapes as what they are: readymades. And pictures them as native representatives of the virtual world to come.