part of a series of studies which confront the compromise between precision and representation as experienced in digital systems which use floating point number formats. this project exploits the fact that floating point numeric systems cannot represent all real numbers. this can be seen in most digital 3d systems when geometry is modeled or moved very far away from the origin of the 3d scene. this is a study on equidae, attempting to distill the specificities of any particular species to the morphology of motion and the ability to gallop.
2000x2000, 37 frames, .gif, 4.2MB
@luisfraguada https://linktr.ee/fraguada
model credits: horse.gltf from three.js repository by mirada: https://mirada.com/