the seventh sigil. some of the first computer games in the 1950s were mazes, such as the classic "mouse in a maze" for MIT's TX-0. as interactive experiences progressed maze games became less popular, since complex levels often cause a player to feel more trapped than satisfied. these days, maze generating algorithms are more commonly used in creative coding and abstract art, as they're still nice to look at. collect to attract change. inscribed by tenorless circa 2019 // genesis collection