This work is built like a game engine: invisible RGB layers ping-pong with the GPU — write, read, write again — and the image appears from that exchange.
Past experiences keep running underneath — driving motion, color, direction — often without being seen. You notice them when the surface finally catches what was already happening below.
Interactive HTML and WebGL2: with a seeded system that births a Machine DNA genome — a species with a lifespan. It lives, surrenders, and begins again. Balance isn’t a still point - it’s the search as it runs.
N - new seed · ↑↓←→ - move · lifeline · 1 RS · 2 R-only · 3 S-only
https://mark-walhimer.com/sketches/invisible-layer/invisible-layer-searching-for-balance.html?seed=77823