Glitch animation of Doom (1995) for Super Nintendo. ROM file corrupted with "Raw File to MP4 Converter" by Stormsurge. Visual noise data isolated, colorized, and superimposed with manually-edited HUD sprites in Aseprite. Spritesheet compressed with Ezgif and converted to animated SVG with the "Spritesheet to SVG Animator Tool - v2.0" by jams2blues. Variant 4 of 4 made for the ZeroContract Artist Studio "Art's not Dead" group collection.
4 frames 216 x 162 canvas Animated SVG