Trying to find good ways to make things seem both moving and static. This uses a trick to make the simulation tend towards very loopable motions by having the frame 100 steps previous exert forces on the current frame, which over time means that natural patterns close to that periodicity minimize friction and disequilibrium. So in a sense, the dynamics figure out their own way to live with the looping constraint. / @ngutten
2560 x 1440 mp4