++++IMPORTANT: Activate Advanced Mode in OBJKT++++
Made with three.js + Shaders GLSL / OrbitControl + 3D Model / AI blob tracking + Gsap camera + Audio + Speech Web API HTML file Art by Daniel Oropeza
Credits: 3D Model by Alban. License: CC Attribution.
Changes made to the original model: The model is used as a base structure to inject shaders (mathematical modifiers in WebGL) in real time. These algorithms dynamically alter the vertex positions and colors of the original materials to achieve interactive distortions (glitches), holographic visualization (wireframe), and geometric dissection on hover, all procedurally processed on the GPU without altering the original source file.