Seamlessness is possible even trough chaos.
Complete remix of a procedural abstract geometry loop setup initially created on April 15th, 2016. It's an update in style and a reminder that glitches resist time as unexpected errors transformed into expected visual additions. First pixel dithering was mainly here to facilitate data transmission of data, it has over time become a visual trend and a desired effect even though we generally don't live under the same limitations. A sign of resistance to time.
This GIF is there to encourage the export of more frames trough optimization and restriction of colors.
Now go and make loops that contains 300 frames instead of 2 to 10. Be careful when manipulating dithering, if rescaled to multiple resolution. My advice to you is that its better to export final output resolution directly, to keep the pixel ratio intact.
Original Tumblr Publication: https://xponentialdesign.tumblr.com/post/142859700566/everyday-animgif-quick-basic-color-flat-cubes
A tutorial was then recorded on Apr 22, 2016 to demonstrate how it was built using Trapcode TAO and After Effects: https://youtu.be/Wk7LbH9ZGrc
For my final entry I'd like to remind you to look into my trichromatic loops archived on objkt (or elsewhere) by typing "rgb" while searching for my loops
1080p-300frames-25fps-4colors-6.33MB